Scene: A floor plane rotated at 45deg. A cloth plane rotated at 45deg and 1m above the floor plane. The floor plane uses a Collision Modifier and the cloth plane uses a Cloth Modifier; when I run/play the simulation/animation the slanted cloth falls onto the slanted floor (collides), and slides down the slanted floor.
Question: How does Cloth Friction work in a scene such as this (or any other situation)? I tried increasing the Cloth Friction, from 0.0 to 80.0, and I didn't see any significant difference in the speed of the cloth sliding down the slanted floor. I did see a change in the speed when I changed the rotation on the cloth&floor from 45deg to 35deg and 25deg -- the cloth slides faster when the floor has a steeper incline. However, I didn't see a difference in speed/motion when I increased the Friction to its maximum (80.0). I'd love to try to increase the maximum past 80.0 to see if it works, but I don't think it is possible with Blender. Is this expected/normal behavior? I would expect the cloth to slide down slower with a higher friction.