# Can a Force object have no falloff?

I'd like to apply a constant force to all objects, attracting them to the scene's origin. A Force object with negative strength at (0,0,0) with no falloff would do the trick.

Is it possible to disable a Force object's falloff?

For example, a negative force object will stretch a softbody; the closest parts of the mesh will move toward the force quicker than the rest. See this stretched torus object (attached .blend):

• Extremely slight falloff would probably also be fine. As long as everything in the scene experiences nearly the same force. – ajwood Jul 12 '15 at 18:47
• I do not quite understand the issue? Force field have by default no attenuation, since their 'Power' (falloff power) value is 0.0 – mont29 Jul 12 '15 at 20:10
• If you place a softbody in the scene, the bits closer to the negative force are sucked in faster, stretching out the object. I'd imagine if there is zero falloff, the softbody shouldn't be distorted at all until it collides with something. – ajwood Jul 12 '15 at 20:56
• Cannot confirm that off hands… Would be simpler with a .blend file. But several things in a softbody can interfere here (like goal e.g.). – mont29 Jul 12 '15 at 22:10