I made a low poly planet with mountains and water on it, and I am trying to achieve something like this :
(Of course without the rocks in the space and the nice background)
I tried several shader combinations (Refraction, glossy, glass, transparent, ...) but I can't get anywhere close to it :
I watched several tutorials and found only realistic water shaders that are using glass, and if I use glass or refraction shaders I get bad results in the middle of the planet. How can I achieve nice looking shaders like the first one, I would love to get some help or advices.