I've set up a particle system that needs to have exactly one particle emitted from each face on the emitter mesh. However, the "Particles/Face" setting is apparently not working. When it's set low there are many faces not emitting particles, yet when it's set high enough that no faces are without particles there are also many doubled-up particles overlapping.
The particles are bricks, so they are not animated, but I don't want holes in the wall or doubled-up geometry. Is there a problem with the "Particles/Face" setting, or am I misunderstanding what it does? How can I get just one particle per face?