I made a simple model (wanted to mess with physics and python scripting).
That's bunch of boxes held together with RigidiBody joint (6dof joints with all limits checked)
Problem - model falls apart in play mode:
It DOES try to adhere to constraints, but after wobbling for a several seconds it eventually collapses, which is really disappointing.
Is there a way to fix that (so it adheres to constraints PROPERLY) or should I try another software?
The idea was to try to make this thing walk using physical forces (exercise/fun, not a serious project)
The scene was tested on windows platform, 64bit blender 2.74 on 64bit windows 7.