I have started making this map as you can see below with the help of this team. I have made some textured images to use for the 'room' that I have made with CrazyBump. Now I tried to import the image as a plane. However that stretches the image out and is not what I am looking for. What I would like to do is be able to select individual subdivisions or boxes if you will and be able to say put this image on this box or that box.
How would you all recommend I go about doing this. I am interested in knowing some different approaches so I can look into the different options.
I have a hardwood flooring model I made that I would like to insert in the recessed parts of the image.
I created a new project for a test bed. Added a plane, increased scale by 8 and then subdivided by 15. Next split the screen and made the new side UV/image editor. Next I went back to the original side and right click a box, then pressed B key and dragged over a random group of boxes. Next pressed U >> unwrap and then U >> smartUV project. On new screen clicked image >> open image >> floor image
Now the whole thing goes pink at this point. Not sure why, even though the UV side of things is okay. Now I scaled the image out and then added the same texture from the material tab to the texture tab.
Now what I am left with is what I am talking about the brownish area around the textured squares I chose
On a side note, what books would be recommended to teach you how to use different function of blender.