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I would like to know how to display a Bounding Box around my objects in Blender, much like the Bounding Box from Maya 3D. All I want to be able to do is determine the outer edges of an object.

I've looked everywhere in the interface, but cannot see how to turn that on.

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    $\begingroup$ Please give more details - is this bounding box for display only? or do you intend to use for something else? $\endgroup$
    – ideasman42
    Oct 17 '13 at 2:33
  • $\begingroup$ I only want to see the edges of the object I'm modeling. For example, if I want to model a chair that is 3 feet tall, then I would add my 3 foot tall Bounding box and then begin to model within that. It would be like having one object in wireframe mode and the others in solid mode, the Bounding Box being the wireframe object. $\endgroup$
    – Calixto
    Oct 17 '13 at 5:46
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Assuming you just want to display a bounding box around or instead of each object, you can do this with Draw types.

Drawing a bounding box instead of the object:

You could set Viewport shading to Bounding box to draw the bounds of each object:

enter image description here

A comparison between Solid and Bounding box:

enter image description here enter image description here

To do this for one object only, you can set this in Properties > Object Display > Maximum draw type:

enter image description here

enter image description here

Drawing a bounding box around the object:

This can be done by enabling Bounds with the Maximum draw type still higher than Bounds:

enter image description here

This looks like this:

enter image description here

You could do this for many objects by:

  1. Select the objects for which you want to enable Bounding box

  2. Enable Bounds in Object > Display

  3. Right click on the Bounds option and select Copy to selected:

    enter image description here

enter image description here

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  • $\begingroup$ I think you got it...I want to do the "Drawing a bounding box around the object" option. That's what I needed. THANK YOU !!! $\endgroup$
    – Calixto
    Oct 17 '13 at 5:49
  • $\begingroup$ Just tested it....PERFECT. I actually like "Texture Space" a little better, because I can use that in Edit Mode, whereas Bound - Box is only visible in Object Mode. VERY GOOD!!! Thanks again. $\endgroup$
    – Calixto
    Oct 17 '13 at 5:57
  • $\begingroup$ I'm not exactly sure how to vote for the answer yet, given that I'm new here, but this is my selected answer. $\endgroup$
    – Calixto
    Oct 17 '13 at 6:04
  • $\begingroup$ @Calixto keep in mind that the Texture space is something different, so while it works for this, you may have problems if you want to change the texture space location or scale. (e.g. for something like this $\endgroup$
    – gandalf3
    Oct 17 '13 at 20:44
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@Gandalf3 answer still applies, this is just update for Blender 2.9+.

In Blender 2.9+, to display an object's bounding box, you have to select it (in viewport or through the outliner) and then go to Object Properties Tab > Viewport Display.

There you'll find the option Display As with Textured option selected by default. To display the bounding box, you just have to pick the Bounds option, as seen in the picture bellow.

enter image description here

You can display both the object and its bounding box. You can achieve this by selecting Textured option and enable Bounds checkbox.

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