I'm wondering if there is any way to accomplish turning an obj sequence exported from realflow into a .bobj fluid cache that I could then trick blender into loading as a native fluid sim cache. So far I've managed to find some old (2.4x) docs on a .bobj import script, but nothing on exporting to .bobj files. I can't find anything in the API docs either so far so I'm not feeling to hopeful, but I thought I'd try.
All that I really require is a way to export to the .bobj format (which as I understand is a Binary encoded .obj file). I don't know enough about the internals of these files to write an exporter myself, but I was hoping that there would be something in the API that I could use.