2
$\begingroup$

I am trying to achieve a curve on my mesh. Mainly I am trying to make a dog bowl. I can't seem to understand how to do the curve for the bowl for both the inside and the odd lip thing on the outside ends.

It should be noted that I am a newbie to Blender, I have taken the fundamentals course here: CG Cookie Mesh Fundamentals but didn't see anything on curving a mesh. Unless its a mixture of extruding, subdividing etc that I am missing.

My current attempts have been using insets and transforming downward. But this gives a cone shape instead. Any pointers?

This is my template of what I am trying to replicate in blender. Dog bowl

$\endgroup$
3
  • $\begingroup$ You can do this with a screw modifier $\endgroup$
    – ruckus
    Jul 7, 2015 at 15:49
  • $\begingroup$ @RadishoftheOpera please elaborate. $\endgroup$
    – user1853
    Jul 7, 2015 at 16:01
  • $\begingroup$ elaborated... Have fun! $\endgroup$
    – ruckus
    Jul 7, 2015 at 16:07

1 Answer 1

5
$\begingroup$

this should be easily accomplished with a screw modifier.

all you need to do is create the profile of the dog bowl.

enter image description here

Once you do, it will be imperative to put the vertex that marks the center of the bowl on the origin of the object. you can do this by selecting this vertex and Shift+S>Cursor to selected Shift+Ctrl+Alt+C>origin to 3D cursor

Now add the screw modifier. you can set the amount of turn it goes for higher detail.

enter image description here

enter image description here

$\endgroup$
0

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .