I want to keep a few edges of my mesh straight and flat while making other parts of the mesh smooth and curved. How do I do that? I tried using catmull-clark but I can't choose what to subdivide and what not

  • $\begingroup$ This will be a hard question to answer without more information. Ideally, by uploading a copy of your blend file to a hosting site like Blend exchange, or a similar site, and perhaps also uploading one or more screenshots showing what edges you want to keep flat, and which you want to smooth. $\endgroup$
    – brasshat
    Jul 6, 2015 at 19:22
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    $\begingroup$ In edit mode, In the mesh tools section of the tools tab in the toolbar on the left, there is a Smooth Vertex button. Select the vertices you want to smooth and click that button. $\endgroup$
    – ajwood
    Jul 6, 2015 at 19:31
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    $\begingroup$ Use Shift+E to crease edges $\endgroup$
    – J Sargent
    Jul 6, 2015 at 19:38
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    $\begingroup$ You could make some edges look smooth: select faces, then go to 'mesh' menu (or ctrl+F) then choose 'shade smooth' or 'shade flat' $\endgroup$ Jul 6, 2015 at 21:12

1 Answer 1


Add a Subdivision Surface modifier and you can select(paint) things you wish with C and then press Shift+E to make it smooth or edgy.


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