My spaceship with too many edges

Have lots of edges in my starship mesh, as shown in the red box.
How could I reduce them and make one rounded face out of it?

  • 5
    $\begingroup$ You might be better off deleting the messed up section and re-extruding. Use Alt+M to merge selected vertices. $\endgroup$ – VRM Jul 5 '15 at 17:29
  • $\begingroup$ You could try to unsubdivide with Ctrl+E $\endgroup$ – Kesha Wilson Jul 6 '15 at 1:51
  • 2
    $\begingroup$ You have a ton of 0-area faces along the edge where you added more geometry. I agree with Novice, you are probably better off re-extruding. $\endgroup$ – PGmath Jul 6 '15 at 2:23
  • $\begingroup$ You might be looking for the Dissolve Edges operator, on the <kbd>x</kbd> menu. $\endgroup$ – Mutant Bob Jul 8 '15 at 14:16
  • $\begingroup$ One more thing to try (if deletion isn't the best) is to select such area and use W > Smooth tool (also in the T panel). Faces with 0 area will reveal themselves because of smoothing, and others with bad topology will become better (quite a bit sometimes) $\endgroup$ – Mr Zak Oct 6 '15 at 17:00

Just as Tainin said it is not possible to make a curved/bent/folded surface without joining two or more vertices with an edge. However you can make a low Poly model and use smooth shading (in tools menu) to give a more curved shade effect. Or perhaps the normal maps might help depending upon the purpose of your 'Ship'.


i don't think it is possible to have a curved face without the extra edges. more vertices and edges add more resolution/detail to the model. you could try selecting the faces, pressing x and selecting dissolve faces.enter image description here

enter image description here


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