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I'm going to be putting some sculpted objects joined together in blender that are going to be 3D printed. In 3D printing do the faces that are not on the outer surface need to be removed? If they do it appears I have some big problems.

Screen shot of joined objects

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In general, yes. You are not allowed to have non-manifold geometry. If you are not already, I recommend using the 3D Print Toolbox addon, which gives you tools to check if your model is compatible to print.

The proper way to combine those spheres would be with the Boolean modifier or booltool. This can create messy topology, but that doesn't matter much for 3D printing.

It is possible that some slicing programs will automatically handle this problem, but I don't know. (A Slicer is the program that actually prepares and sends the job to your printer, such as MakerBots software, Slic3r, or Cura)

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  • $\begingroup$ Thanks, @Drudge. and Thanks again. I very much appreciate your time and knowledge. I'm a beginner and I will have to work at this. I will be putting a lot of parts together so this is quite important. I will make a test file and see if Shapeways software does the trick otherwise I will proceed with your other suggestions. $\endgroup$ – James Taylor Jul 6 '15 at 7:41
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    $\begingroup$ Got it! The Boolean modifier works great and now I'm working on learning the booltool. That looks really powerful. Thanks again @Drudge. $\endgroup$ – James Taylor Jul 6 '15 at 10:30
  • $\begingroup$ Please accept the answer if it answers your question. $\endgroup$ – Kukanani Jul 6 '15 at 20:14

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