I'm going to be putting some sculpted objects joined together in blender that are going to be 3D printed. In 3D printing do the faces that are not on the outer surface need to be removed? If they do it appears I have some big problems.
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.Sign up to join this community
In general, yes. You are not allowed to have non-manifold geometry. If you are not already, I recommend using the 3D Print Toolbox addon, which gives you tools to check if your model is compatible to print.
The proper way to combine those spheres would be with the Boolean modifier or booltool. This can create messy topology, but that doesn't matter much for 3D printing.
It is possible that some slicing programs will automatically handle this problem, but I don't know. (A Slicer is the program that actually prepares and sends the job to your printer, such as MakerBots software, Slic3r, or Cura)