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I am trying to apply a wood grain type of effect to a model, I set up all the nodes and everything yet it won't show properly. How would I apply the texture?

The texture

The model

enter image description here

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    $\begingroup$ Is your mesh UV unwrapped? $\endgroup$
    – J Sargent
    Jul 4, 2015 at 2:42
  • $\begingroup$ No it's not UV unwrapped, would i need to make the UV map and use an image as a base for the texture? $\endgroup$
    – user15259
    Jul 4, 2015 at 2:54
  • $\begingroup$ You need to unwrap the mesh to apply an image texture to it. $\endgroup$
    – PGmath
    Jul 4, 2015 at 2:59
  • $\begingroup$ Is your wood grain procedural or an image? If it is procedural just change the mapping coordinates to generated. $\endgroup$
    – PGmath
    Jul 4, 2015 at 3:00
  • $\begingroup$ I UV Unwrapped it and tweaked some of the sizes of the textures and it now is very close to the desired effect $\endgroup$
    – user15259
    Jul 4, 2015 at 3:06

1 Answer 1

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To get your procedural texture to show up in the material, go into the textures context tab, and in the mapping panel, change "co-ordinates" to generated, then, in the influence panel, under "diffuse", put a check beside color. Areas to be changed in orange boxes shown:

Wood desk.

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