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Is it possible to make the keyboard button toggle between wireframe and textured instead of wireframe and solid?

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It sure is. Just go to Blender's preferences in the Input tab. Search by key-binding: "z". In the 3D View section you will find three "Context Toggle Values" shortcuts, one being assigned to the z key only (no modifier keys). Expand this and change the value of "SOLID" to "TEXTURED".

Blender keyboard configuration so that Z toggles Viewport Shading between Textured and Wireframe views

There is a small yet notable inconsistency in labeling that, in the UI it is listed as "Texture" yet its value name is "TEXTURED" with a D on the end.

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First, note that one can already activate "Textured" mode by pressing the key combination ALTZ, and change this back to wireframe by pressing the Z key. SHFTZ activates "rendered" mode, and it, too, is canceled by pressing the Z key.

But to answer the question, yes. The key bindings can be reassigned by changing the bindings in:

User Preferences > Input > 3D View > Context toggle values.

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