I'm stuck with this cycles scenario:
-I have a translucent tube inside a glass room
-The tube is being lit by an emitter object, which has ray visibility turned off for "camera"
-The emitter doesn't show up in the camera, but unfortunately it shows up in the glass material
-I can't turn off "transmission" ray visibility, because then the emitter doesn't light up the tube any more
-I would prefer a solution that doesn't require render layers, since compositing is hard because of partially transparent objects
My question is: Is it possible to limit the transmission bounces for the emitter object, so that the rays hit the tube, but don't reach the glass?
Here is the render: