# Mesh different objects uniformly

I want the maximum polygon size to be the same for all my objects. I am using the remesh modifier to generate many faces, but I would like to specify how dense the mesh is globally, rather than relative to the object's size.

Example:

Here are the settings I'm using for all objects:

ob.modifiers["Remesh"].octree_depth = 5
ob.modifiers["Remesh"].scale = 0.99
ob.modifiers[0].mode = 'SHARP'


I was thinking I could play with the scale? How would I adjust scale appropriately to get polygons of the same size? Not sure how to go about this..