# Mesh different objects uniformly

I want the maximum polygon size to be the same for all my objects. I am using the remesh modifier to generate many faces, but I would like to specify how dense the mesh is globally, rather than relative to the object's size.

Example:

Here are the settings I'm using for all objects:

ob.modifiers["Remesh"].octree_depth = 5
ob.modifiers["Remesh"].scale = 0.99
ob.modifiers[0].mode = 'SHARP'


I was thinking I could play with the scale? How would I adjust scale appropriately to get polygons of the same size? Not sure how to go about this..

## 2 Answers

I do not currently have a Blender here to test my theory, however I am pretty sure, that applying scale would solve your problem. Check the three scale values in the properties panel. If they are not the same on the two objects, that could be the problem. hit ctrl + A and select apply scale so the scale is set to uniform one.

If you join all the objects, go into edit mode and remove doubles --specifying the maximum polygon size for when to remove a "double" -- you may get you're desired result. You could then separate all objects by "loose material" to return objects back to original state.