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I worked on a model in large scale and then scaled down the model. Now I am not able to clearly see the edges in the model in 3d view. Is this a known Blender issue. Is there a way to increase the thickness of the edges that are displayed in the 3d view port?

enter image description here

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    $\begingroup$ Probably adjusting clipping in 3d View may solve that $\endgroup$
    – Mr Zak
    Commented Jul 1, 2015 at 12:53
  • $\begingroup$ It would make it a little easier to tell what's wrong if you used a non-lossi format such as .png, the compression artifacts make it a little difficult to see. $\endgroup$
    – PGmath
    Commented Jul 1, 2015 at 13:31
  • $\begingroup$ I will upload a PNG once I reach home. Thanks $\endgroup$ Commented Jul 1, 2015 at 13:51
  • $\begingroup$ Just noticed that the text on the image has white background. How did that happen? Is it a stackexchange feature or imgur feature. $\endgroup$ Commented Jul 1, 2015 at 13:53
  • $\begingroup$ no @FazilAbdulLathif I replaced the text it was heavily artifacted almost illegible. $\endgroup$
    – zeffii
    Commented Jul 1, 2015 at 17:40

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Try to adjust in properties panel the start clip.Should solve the problem. Or you can try to turn your modifiers off in the viewport to sea the lines more clearly.

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  • $\begingroup$ As suggested by everyone, I tried changing the clip start and end. And I think it is better to work on the object with a larger size and reduce it when required. I have enabled metric and the lowest clip possible is 1mm. Which is small for the model which is in centimeters. So if I increase the size of model, I will be able to work easily and then scale and apply the object once completed. $\endgroup$ Commented Jul 2, 2015 at 12:24

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