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I have been working on a finger model and trying to add texture on that. I was successful, but the texture is not getting rendered as seen by the camera. In other way the orientation is different. The images are shown below:

The 3D model of the finger: enter image description here

Next the texture i am trying to map on it. enter image description here

The unwrapped layout along with texture: enter image description here

This is model seen by the camera: enter image description here

The final rendered image: enter image description here

The nodes Editor layout: enter image description here

As you can see, the rendered image and the texture seen by the camera is different.

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  • $\begingroup$ Can you upload the blend file? $\endgroup$ Jun 30, 2015 at 22:26
  • $\begingroup$ Even though UV is the default texture coordinate mode, I might try adding a texture coordinate node and connect the UV output to the vector input of the Image Texture and see if that makes a difference. $\endgroup$ Jun 30, 2015 at 22:27
  • $\begingroup$ @ToddMcIntosh - The link for the files is : [link] drive.google.com/… $\endgroup$ Jul 1, 2015 at 0:41

1 Answer 1

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The problem is that you have 2 UV maps defined for the mesh, and the one selected ("UVMap") is applying the image texture the wrong way.

enter image description here

If you select the other map ("UVMap.001"), you'll get the mapping that you want.

enter image description here

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