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Hi Im starting to learn how to animate in blender. I made a simple walkcycle animation but i want to add the same animation into another action where my character walks in the other direction. I tried to just simply rotate the rigged model and did set all the keyframes but that changed also the direction of my other actions. Example of the idea: action 1: walkingcycle in left direction action 2: SAME walkingcycle in right direction

Thanks for taking your time to read through.

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You can convert your animation to an action strip in NLA Editor and use strip's properties to reverse animation:

flip_1

Note that after this conversion you won't be able to edit your animation, i.e change keyframes' position or add new ones. So you may want to create backup of your mesh with editable animation.

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  • $\begingroup$ beat me to it :D $\endgroup$ – Scalia Jun 30 '15 at 14:31
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    $\begingroup$ @MrZak I think he meant mirroring the animation on some axis, reversing will not make the rig turn left or right. $\endgroup$ – Denis Jun 30 '15 at 14:51
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    $\begingroup$ @Denis yes thats what i meant. He is walking backwards now but that was not what i wanted XD. $\endgroup$ – George Jun 30 '15 at 14:53
  • $\begingroup$ well, I misread your question. Then it seems to be this can help you ? $\endgroup$ – Mr Zak Jun 30 '15 at 15:02
  • $\begingroup$ I already tried that one. It only mirrors/flips the animation without the amature. Isn't there a way to rotate the amature without affecting the animations? $\endgroup$ – George Jun 30 '15 at 15:11

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