Blender 2.74 - Cycles.
I am working on some apparently demanding scenes - and am trying to do GPU cycles rendering. I want to be intelligent in my scene but at this moment I'm using 1.7gb ram and it's only going to get more involved.
Is there anyway to get better insight into GPU RAM usage in cycles without turning things on and off (objects, textures, etc) and trying to discover the difference in usage? Can I just get a report or something of what is allocating how much? Textures, BVHs, etc.