Is there already a way in Blender to combine two very similar but necessarily different meshes (with different topologies) such that the result is an average of the two? The process I imagine would be something like aligning the meshes on top of each other, measuring the distance between the surfaces, and creating a vertex at the center of that distance.
If there's not already a way, anybody got any ideas?
The ultimate goal would be to average several similar meshes (like 3D scans) to suppress noise and amplify correct data.