I have a hair mesh that is done by somebody who I think was probably very professional (a worker for the Unity game engine).
I am trying to figure out how exactly he did that hair mesh.
Sometimes it looks as if he just inserted a plane and then put an alpha masked image on it based on location, and other times I think he took a look at one image and thought about where he could use different parts of that image.
I don't really understand the work-flow yet. Can anybody tell me how he did this?
I have uploaded the file here. Unfortunately I don't know how to put the diffuse texture into the .blend file permanently, so I have included it in the zip file.