Suppose I have the following camera perspective.
As you can see some of the Cube vertices are visible from the camera, others are not.
Is there a way from python to detect if a certain vertex is in the camera field of view or not?
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import bpy import bmesh from mathutils import Vector from bpy_extras.object_utils import world_to_camera_view scene = bpy.context.scene cam = bpy.data.objects['Camera'] obj = bpy.data.objects['Cube'] mesh = obj.data mat_world = obj.matrix_world cs, ce = cam.data.clip_start, cam.data.clip_end assert obj.mode == "EDIT" bm = bmesh.from_edit_mesh(mesh) for v in bm.verts: co_ndc = world_to_camera_view(scene, cam, mat_world @ v.co) #check wether point is inside frustum if (0.0 < co_ndc.x < 1.0 and 0.0 < co_ndc.y < 1.0 and cs < co_ndc.z < ce): v.select = True else: v.select = False bmesh.update_edit_mesh(mesh, False, False)