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I textured a detail in 3DCoat using a 3DCoat new feature called "Smart Materials". I exported a color/specular/gloss maps. I'm trying to replicate the look i get in 3DCoat inside Cycles render with the textures i got, but failing to do so.

What is the correct node setup to get results close to what i see in 3DCoat?

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  • $\begingroup$ It would really be helpful to see both a screenshot of how the textured mesh appears in 3DCoat, as well as what the outputted colour/spec/gloss maps look like. If you feel comfortable providing a .blend or .obj file of the mesh as well that would also help us help you? :) $\endgroup$ – Hexbob6 Jun 25 '15 at 21:45

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