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My sword looks fine in solid view, but when I go into rendered view, it turns completely black.

I have mipmaps off, texture solid on.

It looks fine in solid view:

intended coloring;

But when I switch to rendered view, the sword is entirely grey.

rendered coloring.

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    $\begingroup$ You're going to have to give a bit more information. What rendering engine are you using? Can you give some relevent screenshots of your material settings? a .blend file? We would be happy to answer your question, but it's important that we have the information nesisary. $\endgroup$ – TARDIS Maker Jun 24 '15 at 16:50
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    $\begingroup$ You can upload a blend file here: blend-exchange.giantcowfilms.com $\endgroup$ – GiantCowFilms Jun 24 '15 at 17:02
  • $\begingroup$ Screenshots me viewing the item (1st picture) then i change the viewport shading to rendered and looks like this (2nd picture) -just rendered POV- imgur.com/R8Fivik,lscoBPT#0 Check the link for screenshots I dont really understand "What rendering engine are you using?" $\endgroup$ – alex Jun 24 '15 at 17:26
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    $\begingroup$ "I don't really understand "What rendering engine are you using?" There are different engines you can use to render. If you look at the top of your screen, you'll see a drop down menu that says Blender Render. This dropdown is for choosing the rendering engine. The two options that are most used, are Blender Render, and Cycles. Cycles is more realistic, but don't worry about it right now. $\endgroup$ – TARDIS Maker Jun 24 '15 at 17:39
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    $\begingroup$ Your going to have to post a .blend file. Use the service @GiantCowFilms linked to. We won't be able to help out with just screenshots, because you don't understand enough of the things that could be going wrong to show us what we need to see to help. $\endgroup$ – TARDIS Maker Jun 24 '15 at 17:41
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Your issue is that you don't have any lamps in your scene.

To add a lamp, you can press SHIFTA to go to the add menu. Then go to lamp drop down, and select point. This will add a point light which casts light in all directions. After you add your light, just position it until it lights your sword well.

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  • $\begingroup$ Generally you don't want to answer with one sentance like this. You always want to try to help explain why something is happening, and what can be done to fix it, etc. $\endgroup$ – TARDIS Maker Jun 24 '15 at 18:08
  • $\begingroup$ no in this scene, im just showing what happens. But in the other scene where i have all my objects everything is fine without the sword $\endgroup$ – alex Jun 24 '15 at 18:08
  • $\begingroup$ Thanks for trying to change it! I just submitted an edit, to show what I think could have been done better. It's mostly cleaning up the english, but there are a few other things I added to it. I hope you can see what I'm looking for. $\endgroup$ – TARDIS Maker Jun 24 '15 at 18:19

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