I made a bullet physics simulation in blender game where a bullet moves by use of key framing and collides with cell fractured objects.
The objects are two rectangles and I used game logic bricks to stop the simulation of the objects until the bullet reaches them. The simulation works fine when I press P, and it appears to be recording correctly, but when I try to press the play button underneath the timeline after I end the game it doesn't play what I just recorded.
It usually plays back the simulation as if the logic bricks were not being used (the cell fractured objects fall before the bullet reaches them). My goal is recording the animation and rendering it using Cycles.
My simulation is very similar to the Blender Cookie fracturing a cup of coffee tutorial.