As part of a project, I want to convert a 3D Model into a 2D image, my goal is to extract the texture from the model using blender.

I know UV unwrapping goes by the following steps:

  1. Import object.
  2. Unwrap object.
  3. Apply the image(texture) in UV image editor.

UV Unwrapping

Now my question is, does a procedure exist to do the following steps:

a. Import object which already has texture.

b. Extract the texture from this object and save as an image file. Texture extraction

Well I am new to Blender and I apologize if my question seems trivial. Thanks in advance

  • 1
    $\begingroup$ Generally when you have a model, your texture is a separate image file. Why would you want to do something to extract it, if all you have to do is locate the file? Unless you mean procedurally, then it's a bit different. You just need to be a bit more specific. What do you want to do this for? $\endgroup$ Jun 23 '15 at 18:44
  • $\begingroup$ What you are looking for is called Baking in cycles: blender.stackexchange.com/questions/13508/… $\endgroup$
    – user1853
    Jun 23 '15 at 18:52
  • $\begingroup$ @Tardis : Alright, My project is based on 3D cameras. The system i developed gives me a 3D model of an object for e.g a doll head. Now my next goal is to extract the texture from this object. As you can see, I am not using blender to apply the texture in the first place. $\endgroup$
    – Srijith
    Jun 23 '15 at 19:02
  • $\begingroup$ Thank you @cegaton, I will read the article about Baking. $\endgroup$
    – Srijith
    Jun 23 '15 at 19:04
  • $\begingroup$ @Srijith How are the colors represented on the 3D model you have? Vertex colors? It should be possible to unwrap the model and bake the texture as cegaton suggested $\endgroup$
    – gandalf3
    Jun 23 '15 at 19:25

Im New to blender and I found an easy way: (first time ever in blender)

-Open blend file

-open uw window

-in the icon with a photo , search for the textures

-once selectes just click on the file button

-export it


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