How to create this kind of lighting in blender?
This image itself was create from blender! But whenever I try to make this kind of lighting I always get all white results like this,
Can anyone help me with it? :) Just the light setup.
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Sign up to join this communityHow to create this kind of lighting in blender?
This image itself was create from blender! But whenever I try to make this kind of lighting I always get all white results like this,
Can anyone help me with it? :) Just the light setup.
To do this you can use a textured emission plane (you could simulate it with an out of focus mesh lamp too, but a plane will be less noisy).
Add a big plane behind your scene:
Give it a procedural gradient material:
The Object coordinates are centered around the object's Origin, so by default that's where the gradient will be centered.
To adjust the size and scale of the gradient, you can tweak the settings on the Mapping node
I've also made the plane brighter than it appears to the camera by using different emission shaders based on the Camera Ray output of the Light Path node, to avoid over exposing the background a lot.
Render
This way glossy floor plane will reflect the light from the plane, creating a neat effect.
The secret is about compositing, not lighting. I've made a simple scene just to give you an idea. 2 render layers, with transparent background. The first is a background plane textured with a gradient shader, spherical. The second is a plane, diffuse and glossy (lot of glossiness), with a glass on it (simple glass) Light is a single sun with a light blue color.
only first layer
only second layer
Composite!
Compositing nodes setup, for further tweaking