How to create this kind of lighting in blender?
This image itself was create from blender! But whenever I try to make this kind of lighting I always get all white results like this,
Can anyone help me with it? :) Just the light setup.
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.Sign up to join this community
To do this you can use a textured emission plane (you could simulate it with an out of focus mesh lamp too, but a plane will be less noisy).
Add a big plane behind your scene:
Give it a procedural gradient material:
To adjust the size and scale of the gradient, you can tweak the settings on the Mapping node
This way glossy floor plane will reflect the light from the plane, creating a neat effect.
The secret is about compositing, not lighting. I've made a simple scene just to give you an idea. 2 render layers, with transparent background. The first is a background plane textured with a gradient shader, spherical. The second is a plane, diffuse and glossy (lot of glossiness), with a glass on it (simple glass) Light is a single sun with a light blue color.
only first layer
only second layer
Compositing nodes setup, for further tweaking