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I have a weird issue with Blender and Rigify.

I've followed this guide to create bones using Rigify and then apply automatic weighting http://cgi.tutsplus.com/tutorials/create-an-animation-walk-cycle-in-blender-using-rigify--cg-17812

It all seems to go great until I apply the automatic weighting and then I get the strangest result as the mesh seems to mostly disappear. I can replicate this each time I perform the whole process.

Any ideas or feedback? I'm stumped.

The mesh with bones / rigify human biped

Automatic weighting

Glitch?

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  • $\begingroup$ Would be easier if you share your blend file for someone to look at. One option is to upload it to pasteall.org and add the link here. $\endgroup$ – sambler Jun 22 '15 at 11:36
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This is a common problem. Up in the top right you will see that it says Auto-run disabled. You have to press the button beside it that says reload trusted, and it should resolve your issue.

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