I have various rigs with bones following physics items using the Child Of constraint with Set inverse (although this issue isn't really specific to that constraint, but to any issue where bones follow objects in any sort of way.) What I want to do is run my simulation, which puts my rig into a certain pose, then save this position as a pose that I can later restore without running physics.
However, I cannot do this, as bones that inherit rotation or location from parent objects do not show any rot or loc changes, so there is nothing to save. But there must be some way to get the current positions and convert them to a pose?