As you can see on the picture below, I have this object shaped like a complex tube (selected in picture) that I want to wrap around this other object which looks like a flattened low-poly sphere (inactive object in picture).
As you may see, the center of the tube is flat on the Z axis. I need to wrap the "tube" around the "sphere" so that a line of faces on the bottom of the tube snap to the faces of the sphere. If I try to do it manually with "snap to faces", only the selected face of the tube moves and the rests stays in place, which distorts the object. I need to bend the tube withtout changing its general geometry. The result intended is what you can see on this picture:
I tried the shrinkwrap mod but it flattens all the vertices of the tube on the surface of the sphere (like it were intended for wrapping objects without thickness). Should I use physics to make them solid and use bones in my tube so I can articulate it like an arm? I haven't done any rigging/animation so far. Or is there another efficient way of doing this? Another mod? I read a bit about cast, curve and deform modifiers but none them will make the object snap to the other without passing through it. Also, if I skipped a step and there was a more efficient way to do this from the beginning, don't hesitate to tell me. Thanks in advance!