I have 2 armatures, the first has a static root bone that does not move, the others can only rotate on the Z axis, I am trying to get the last child bone to track the second armature, the second armature only moves up and down.
I want the last bone in the link to track the second armature and to cause all the parent bones connected to it, apart from the root bone rotate to keep all the bones connected.
This is for a "Digger" like object where the Root would be the base of the vehicle that does not move, and by graving and moving the bucket the rest compensates appropriately.