Does X-Axis Mirror work on a mesh? I applied X-Axis Mirror to a set of bones and it worked but not on the mesh, I tried to mirror the mesh using the X-Axis Mirror option but it doesn't mirror anything.

Here's the .Blend.

  • Could you explain your question in a bit more detail? – gandalf3 Jun 18 '15 at 20:12
  • I tried to mirror the mesh using the X-Axis Mirror option but it doesn't mirror anything. – Christopher Monday Jun 18 '15 at 20:36

The mesh isn't exactly symmetrical.

This behavior is intentional. Meshes which are almost (but not quite) symmetrical wont detect vertices as mirrored.
This is needed to avoid problems with high-poly meshes where vertices may be very close.

To resolve the problem, you can use the Snap to Symmetry tool.
See: Mesh -> Snap to Symmetry.

This has options to select a distance threshold and choose which side of the axis to use.

This is because your mesh is not symmetrical.

X mirror looks for a corresponding vertex on the opposite side of the object's origin:

enter image description here
Grabbing the vertex at 1 will look for a vertex at 2.

If your mesh is not symmetrical, chances are there is no vertex at 2. If there's no corresponding vertex, then X mirror can't do anything.

Your Answer

 
discard

By clicking "Post Your Answer", you acknowledge that you have read our updated terms of service, privacy policy and cookie policy, and that your continued use of the website is subject to these policies.

Not the answer you're looking for? Browse other questions tagged or ask your own question.