I have a complex (i.e. irregular, concave) shape obtained by photogrammetry. Now, I'd like to put it flat on a table. How to achieve this? (It ridiculously balances one point now. )
- Is there a smart way (method, heuristic, approach) of manipulating it using Blenders' transform tools?
- Can it be done using physics?
(I tried using physics. It works when I choose a 'box' for collision bounds, but when I choose 'triangle mesh', it wobbles on the table and then falls throug :D )