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I'm using texture material on the brush and the quality is way worse than I would like.Original enter image description here

Painted with a brush enter image description here

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  • $\begingroup$ Maybe you could provide the "original" as it is (not only the example) $\endgroup$
    – tyoc213
    Jun 24, 2015 at 4:40

1 Answer 1

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When creating your texture that you are going to paint to, increase this number. (smaller is lower resolution, larger will allow for more detail) It is a good idea to keep powers of 2, such as 1024, 2048, 4096, 8192 Etc.

enter image description here

In your case, when you already have an image made, you can adjust the size of your image in the tools panel of the UV/Image Editor

enter image description here

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  • $\begingroup$ I've already did that, it's 4096x4096 $\endgroup$
    – wuden
    Jun 17, 2015 at 20:12
  • $\begingroup$ well, depending on how big your giraffe is, you may need it really big. $\endgroup$ Jun 17, 2015 at 20:14
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    $\begingroup$ think of it this way, if your texture is 500 pixels by 500 pixels, and you have it repeat 27 times, that is 13,500 pixels by 13,400 pixels (to avoid losing resolution) $\endgroup$ Jun 17, 2015 at 20:15
  • $\begingroup$ So, since he seems to want an alternative, is there an LOD setup for textures? $\endgroup$
    – ruckus
    Jun 18, 2015 at 3:28
  • $\begingroup$ I wouldn't think so, unless you have multiple objects with different textures. Unless this is for the game engine (or merely to speed up render time) I'd say there is no point to use LOD to reduce texture size. $\endgroup$ Jun 18, 2015 at 14:04

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