I'm trying to modify a mesh so that one side gets modified along a curve, and one other side gets modified along another curve.
I tried with vertex groups but it only moves the vertexes in the group, without deforming/moving the rest.
Lattice would be an altenative, I guess, but using curves would make my task easier.
Graphic example as usual:
How do I get the mesh to go all wibbly-wobbly with the bottom face following the bottom curve and the top face following the top curve?
Update:
This is the desired effect
I got it to work in this real simple example by creating a lattice with u:20,v:1,w:2. Grouped top and bottom vertexes in two different groups. Added a a curve modifier to top group along the top curve and another one to the bottom group along the bottom curve. It works in this easy case, but it's not really versatile.
What if I wanted to do something like this? Where the inner edge loop of the torus follows the inner bezierCircle and the outer edge loop follows the outer bezierCircle, with all other edge loops arranging harmonically