I'm basically working with this cube with 2 different materials applied to it:
You can see some instances of "bumps" distributed on the face. I want the instances to have the same material as the face they are on. Is that achievable in geometry nodes?
I do not want to use an image texture with different colors as a source (possible but not what I want here), as I’m working with multiple separate materials: I want the complete material itself assigned to the instances.
Set Material Index
node cannot be used on instances. Hence the question: instances or realized geometry? $\endgroup$