Simply put, is there a way to make a cube balance solely on one point/vertex?
I'm struggling. I do not want to have to join two objects, nor have to extrude an object. I just want to have a simple eight-sided die created with one mesh.
Blender Stack Exchange is a question and answer site for people who use Blender to create 3D graphics, animations, or games. It only takes a minute to sign up.
Sign up to join this communitySimply put, is there a way to make a cube balance solely on one point/vertex?
I'm struggling. I do not want to have to join two objects, nor have to extrude an object. I just want to have a simple eight-sided die created with one mesh.
Start by adding a cube, entering edit mode, and scaling the whole thing on the Z
axis by 1.5
(depends on desired result). Now that you are in edit mode, press Ctrl+R and click to add a horizontal loop cut. You can now select the top and bottom faces and merge them into one vertex each to make the point (select verts/faces/edges and press Alt+M > At Center).
2
in my GIF example, thus the scaling
$\endgroup$
– VRM
Jun 13 '15 at 22:03
In user preferences (ctrlaltu) go to "Addons" and enable "Add Mesh:Extra Objects".
Back on the 3D viewport press ShiftA Add->Mesh->Math Function-> Solid
and select Octahedron from the toolbar.
You can create an Octahedron from a cube, that is its dual polyhedron: