Is there a setting for vertex painting which allows you to paint on geometry that is visually obscured from the view by geometry in front of it? (I am looking for something similar to the limit selection to visible toggle in edit mode.)
Here is a picture that illustrates what I am trying to achieve:
I have a simple object consisting of two planes. I painted across the entire object from the view shown on the left. However, as seen on the right, you can see that it did not paint the part of the back plane covered by the front plane. Is there a way to paint "through" geometry like this?