So I have a model where the UV map exceeds the bounds of the image, the reason why is because i need it to repeat around in a circle.
But when baked it looks like this
When pluging the baked texture it doesn't work. How would I make it so I can tile in a circle and bake it out because it is for a game engine as a texture. I already tried just uv unwrapping it normally and changing the image node setting from flat to sphere but I couldn't get it to work properly with size and stretching since I also have another one with many bricks.