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So I have a model where the UV map exceeds the bounds of the image, the reason why is because i need it to repeat around in a circle.enter image description here

enter image description here

But when baked it looks like this enter image description here

When pluging the baked texture it doesn't work. How would I make it so I can tile in a circle and bake it out because it is for a game engine as a texture. I already tried just uv unwrapping it normally and changing the image node setting from flat to sphere but I couldn't get it to work properly with size and stretching since I also have another one with many bricks. enter image description here

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  • $\begingroup$ You have to create an additional UV Map that fits the baking and export needs, see this related question: blender.stackexchange.com/questions/323354/… $\endgroup$ Commented Aug 28 at 6:41
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    $\begingroup$ Why do you have to bake it in the first place? Does your game engine not allow UVs outside the 0-1 space or something? The UVs I see in the first image are totally fine for an environment asset like this. $\endgroup$
    – Jakemoyo
    Commented Aug 28 at 13:41
  • $\begingroup$ Can you move the UV map slightly so that the faces perfectly land on the map, and then move faces that are out of bounds to be in-bounds on the wrapped location? $\endgroup$
    – Phrogz
    Commented Aug 29 at 4:35
  • $\begingroup$ I'm so confused. You baked it. It looks fine. And then when you use the baked texture the UVs change? Can you share your blend file? $\endgroup$
    – TheJeran
    Commented Aug 29 at 14:52

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