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enter image description hereI have some uni project where we have to make these oblique cuts on different objects, and it would be amazing if I could double check my results with a 3D model.

So the goal is to apply this logic to more complex objects too (Pics for it to make sense)

Its almost like a bevel, but trough the whole objectenter image description here

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Using the Boolean Modifier as @John Eason said in his comment, you could use a mesh plane rotated and located as needed for the cutter.

I have made an object similar to the image showing Fig 11i. Note that the axes I use may differ from your object's orientation.

Add a mesh plane, Using Global Transformation Orientation rotate it on the X axis 45 degrees:

add plane

rot x

Then rotate the plane on the Y axis 45 degrees. Press Ctrl->A and apply rotation:

rot y

Move the plane on the Y axis to the location required:

move y

With the object selected add a Boolean Modifier. Either click in the Object box and select the plane, or use the eyedropper and click it on the plane in the viewport. Select the Fast option:

bool

Result after applying the Modifier:

result

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  • $\begingroup$ amazing! Thats exactly what I needed! Thank you a lot:) $\endgroup$
    – Samanuel
    Commented Aug 25 at 16:31

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