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I have a bone and I'm giving it a slight bend for a pole target, and on the right side of this image

enter image description here

the arm is bent the other way. Its also bending the other way when I move the ik. Help please.

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  • $\begingroup$ it's changing right when I exit edit mode $\endgroup$ Jun 12, 2015 at 0:41
  • $\begingroup$ there is no reason to pre-bend the IK chain for the pole bone. That is a nonsense and I don't know where this misconception comes from. Your X axis are probably flipped on the other half of your character. $\endgroup$ Aug 11, 2015 at 8:27

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Its standard practice to add a slight bend in the arms when in Edit Mode, which is what Faceb is eluding to.

That said, you can quickly fix your problem by changing your Pole Angle to 180.enter image description here

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  • $\begingroup$ I found out its because I flipped the armature to the other side to make it symmetrical, but didn't change the pole angle. Thanks though I'll accept the answer! $\endgroup$ Feb 7, 2016 at 13:59
  • $\begingroup$ Woa ok you should generally start rigging after you've done all your bone-making (for a lack of a better term). Copying bones with constraints may seem like a time-saver, but it can lead to unforeseen issues when you start getting into more complex rig setups. $\endgroup$ Feb 7, 2016 at 14:04
  • $\begingroup$ I know now, silly mistake from the past :) $\endgroup$ Feb 7, 2016 at 14:05
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In Edit Mode you can add, scale, move, rotate the bones to make it your 'reference' pose armature. In Pose Mode you can rotate, move and scale (but not add) bones, since here you can only change the pose of the armature. So if you switch between Edit Mode and Pose Mode you see different poses, unless you reset the armature:

In Pose Mode, if you press AltR with a bone selected, that bone will be reset (when you select every bone, the complete armature will be reset), according to how the bones are set up in Edit Mode. But I'm not sure if this is what you mean :)

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