Is there a way in Blender to create per-face/per-vertex normals?
All I can find for now, is per-vertex normal. If, with a bmesh, I'm going into a face and then the loop. But for each item in the loop, I can't find a normal. There's a "vert" property, which has a normal. But that vertex is shared with adjacent faces. So, if I modify that normal, it changes the normal of this vertex on the other faces it's on.
Is there a way to achieve this? Or maybe it's like Max and it has a sort of layer of it!