I'm still a beginner at Blender and leaned a bit about bone rigging, however I cannot find information on one particular animation that I want to do.
Essentially I have a hollow cylinder with several loop cuts. I have created it using the following technique:
- Create a circle in the X-Y plane.
- Extrude it several times in the Z direction.
- Use the solidify modifier.
Essentially what I want to achieve is an animation where a the bottom two parts of the cylinder open up radially with respect to the axis of the cylinder. For example I want the portion labelled in red below to open up 90 degrees outwards and the bottom portion labelled in blue to turn 180 degrees, so that it point up. Essentially getting the effect of the end of the cylinder folding up/rolling up on itself.
I have figured out how to do this folding linearly with a simple slab. However I cannot figure out how to do it with a cylinder with a rotational symmetry around the central axis. Can someone explain or point me to some resources I can read?
Just to add, I have simplified the problem to the simplest possible case. I am actually trying to achieve this effect with a much more complex object that I have already imported from a CAD model, so starting from a slab, doing the modification on the slab and creating a circular array wouldn't really work. I would like to know how to achieve that with a ready-made mesh. I was envisioning to create some kind of a 3 bone armature and have that armature control the entire mesh, but not sure how to do that or even whether it is even possible.
Any help is appreciated.