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blender novice here.
I have an object that I need to align to the x and y axes (in this example the letter "a" added as text with a solidify modifier).

enter image description here enter image description here

The only way that I found is to:

  • select the object
  • enter edit mode
  • select the vertex placed closer to the x axis
  • snap the cursor to selected vertex
  • enter object mode
  • set origin to 3D cursor
  • set the y value in the transform - location panel to 0
  • repeat every step for the y axis

Isn't there a faster way?
Like a "do the magic of align the selected object to axes even if the cursor is on a random vertex" magic button.

Edit:
I need it to align them the axes so that I could align other objects the same way to create stamps

enter image description here enter image description here

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  • $\begingroup$ Not sure if there’s a better way, but why do you need this, if I may ask? There might be a better way to accomplish what you are trying to do as a whole. $\endgroup$
    – TheLabCat
    Commented Aug 3 at 14:38
  • $\begingroup$ I need it to align them the axes so that I could align other objects the same way to create stamps. I edited the question to add a couple images of the desired result. $\endgroup$
    – MarcoF
    Commented Aug 3 at 14:54
  • $\begingroup$ I don’t think I’ve ever seen a stamp where the letter was smack up against the edge like this. Are you sure you can’t have it in the middle with some margin? $\endgroup$
    – TheLabCat
    Commented Aug 3 at 14:57
  • $\begingroup$ Side note, you’re looking for something “bounding box” related. Maybe there’s a setting in the Snap menu… IDR. $\endgroup$
    – TheLabCat
    Commented Aug 3 at 14:57
  • $\begingroup$ That's an experimentmaybe it won't work but I'd like to try. it could be ok even with a margin but how could I make so that the margin is the same on every letter? The problem seems to be the same $\endgroup$
    – MarcoF
    Commented Aug 3 at 15:00

1 Answer 1

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If you are willing to use Edit Mode, here's what you can do:

In the snapping options, set the Snap Base to Active. Then ⇧ Shift select Grid and Vertex targets:

snapping options

Then all you have to do is select all the mesh with A, chose a vertex from with you want to snap and ⇧ Shift select it to set it active, and them move while holding ⎈ Ctrl to snap the mesh from the active vertex to the nearest grid point from your cursor:

demo gif

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