Sometimes the faces of the mesh I'm working on become very odd looking.
In the picture, on the left, the mesh is as it should be. On the right, the mesh's faces are looking very weird.
They have the same exact amount of vertices, which are all in the same exact positions (relative to their origins). Both of the meshes have correct normals and are shaded flat.
What causes this to happen, and how do I fix it the correct way (and not with a tedious workaround like I did to get the left of the meshes pictured)?
A
to select all and thenShift+N
to recalculate normals. Can you also share your blend file blend-exchange.com $\endgroup$