I have a scene with lights that are placed in camera view. The lights themselves don't show up in the camera, but their reflections show up in the windows of the scene. Example:
Is there an easy way to keep these lights from reflecting in reflective surfaces? I found this but it seems to only apply to objects, and it's actually the inverse of what I need.
[EDIT: Ideally it would be possible to do this in both EEVEE and Cycles but the final render will be in Cycles, so if it can only be done in Cycles that would be fine.]