While originally modeling a mesh, I was able to easily re-orient my view to inside of the mesh. In the process, I made the following changes:

  • made the mesh completely hollow (removed some extraneous faces from the inside)
  • added texture

Now I can't seem to navigate or zoom into the mesh like I was doing earlier. All I can do is get ridiculously close to the outer surface. Even in wireframe mode, I either can't do this or it seems as if everything is zoomed in much too close to do anything productive.


You're likely in Orthographic view, rather than Perspective View. Press 5 on your numeric keypad to toggle between the two.

If for some reason you want to stay in orthographic view and still see the inside of the mesh.

Some options:

  • Hide faces that obscure the interior.
  • Use mask modifier on meshes to mask out some geometry.
  • Use view-clipping feature (⎇ AltB)
  • Invert the normals of your mesh (⎈ Ctrl⇧ ShiftN) and enable backface culling in 3D view > Properties
  • $\begingroup$ Added some alternative methods incase users want to stay in ortho mode. $\endgroup$ – ideasman42 Sep 15 '14 at 1:38

You are in Orthographic View, just Press "5" to switch to Perspective View, now you can zoom to the inside of the object.

  • $\begingroup$ why add the same thing the other answer already says? $\endgroup$ – David Nov 30 '17 at 1:43

Your Answer

By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy

Not the answer you're looking for? Browse other questions tagged or ask your own question.