Im trying to create a circular array of planes, where the face of the plane is tracked to a point (in this case a camera). So that I can animate all the planes along the circular path and have them always face the camera.
So far I've made a simple setup of a bezier circle, with a collection of plane objects with Tracking modifiers to always face the camera - and Follow Path modifiers set to the bezier curve. The planes are then distributed using the follow path offset on each plane (0,5,10,15 etc).
Obviously there is the 'Animate Path' property, but that just sends them all off on a flat f-curve and i want to be able to ease the animation to start and stop smoothly. I could animate them around the circle by keyframing each planes offset one by one, but that seems laborious and I assume there must be a better way of achieving the same result.
The planes should keep even spacing when animated, and im using individual planes because i want each to have a unique material applied. Specifically, each plane will be a video texture (the same video), offset to play with 10 frame delay per plane iteration. Although, again, if there is a better way of achieving the same result Im all ears.
Any help very much appreciated!