I have a high and low poly versions of an ak-47 I made. I'm now trying to bake the normal map from the high poly model. The problem is that the normal map is just solid purple, and it doesn't contain any details. I'm wondering if this is expected, or if I'm doing something wrong.
my render setting is cycles.
For all different parts of the ak-47, the normal map is solid purple:
Do the meshes look like these normal maps are expected? i.e is it that they just don't contain enough deformation or something.